It deals an extra 2d6 points of damage against all creatures of good alignment. Go either Strength+Charisma with Scimitar, or Dex+Charisma with Estoc, Weapon Finesse, Fencing Grace. Price +1 bonus Aura faint necromancy; CL 5th. Quick Rules: Counts as undead; darkvision 60 ft. Living creatures hit by a vampire’s slam attack (or any other natural weapon the vampire might possess) gain two negative levels. This weapon responds to channeled positive and negative energy. For Pathfinder: Kingmaker - Definitive Edition on the PlayStation 4, Guide and Walkthrough by chris-williams. 5, and "ray" is the only spellcaster-related choice specified as being available for Weapon Focus in this game (which doesn't even incorporate all ranged touch spells), which means some GMs may not allow it. The cost includes miscellaneous gear that goes with the weapon, such as a scabbard or quiver. “Vampire” is an acquired template that can be added to any living creature with 5 or more Hit Dice (referred to hereafter as the base creature). This spell wreathes you in shadowy energy and damages those that make melee attacks against you. Every damage from an effect that says it's magic is magic (such as the fist of a monk with Mystic Strikes). You draw in the blood and life force of other creatures through your outstretched arms. DESCRIPTION. The Open RPG Games industry has come together to create a mega-bundle to help, with all proceeds going to help Owen with those bills. . A vampire hunter can, as a move action, concentrate on a single item or individual within. Radiance is +6 with some decent powers on it, Rushlight is a reach weapon. Range: 0 ft. This special ability can only be placed on melee weapons. Yeah, I forgot Vampiric blade is not 1d6 per caster level but 1d6 + CL (it would be toooo OP otherwise), but CL for 10 tier kinetic lich would be 20 (CL for unmerged. I had an idea for a Dhampir build, playing as kind of an almost. Price +1 bonus; Aura strong evocation and varies; CL 12th; Weight —. (Misty Escape) Shapechanger. A disruption weapon is the bane of all undead. g. The Open RPG Games industry has come together to create a mega-bundle to help, with all proceeds going to help Owen with those bills. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. #1. Dhampir Avenger Vigilante 2/ Scaled Fist Unchained monk X. This makes them incredibly effective against creatures that are immune to other weapon types. 7. This is a +3 brilliant energy heartseeker weapon. This special ability can only be added to a melee weapon. Most vampires were once humanoids, fey, or monstrous humanoids. May cast arcane spells up to 6th-level. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. Dec 1, 2015, 07:31 pm. If an attacked creature has Spell Resistance, you make a caster level check (1d20 + caster. A defending weapon allows the wielder to transfer some or all of the weapon’s enhancement bonus to his AC as a bonus that stacks with all others. When it comes to weapons for your Vampiric Lich Shifter, you can’t go wrong with the Hasty Eradicator dagger, which allows you to gain yet another attack. Price +1 bonus; Aura moderate conjuration; CL 9th; Weight —. Master Tracker - survival plan and simple covers this, just means he has max ranks in it. The wielder of the weapon may, as an immediate action, draw this life force from the target and into himself, healing the wielder an amount of damage equal to the negative energy damage taken by the. So how about: vampirism +2 enhancement bonus cost Converts damage done to victims into health points. This special ability functions as the vampiric special ability, except that the daily limit of healing from greater vampiric weapons is 5 hit points per Hit Die of the owner. Vampiric Call: The vampyr hunter summons base animals of. I think that's it. 550 4. It returns to the thrower just before the creature’s next turn (and is therefore ready to use again in that turn). Wide Sweep for the Vampiric Weapon synergy? I'm just using glaives so I can slash. its huge. Straveika: The bonus is too small and too situational. Vampiric Shadow Shield. Ease of Grip (1 DP): The weapon can be wielded as a two-handed martial weapon. Echoing Weapon H: Your attacks build up to release a sonic pulse. However, using silver weapons comes at a cost. In addition to the extra acid damage from the corrosive special ability, a corrosive burst weapon deals an extra 1d10. Nobody knew where they came from. Vampires also recoil from garlic, holy symbols, and mirrors. While wielding such a weapon, she gains the benefit of the Improved Critical feat. Blood magic items allowing the determination of lineage, the storing of blood, or a warlock. Pathfinder is a tabletop RPG based off of the 3. Duration: 1 round/level. You add your Constitution modifier to the attack and damage rolls when you attack with your. Actions Multiattack (Vampire Form Only): The vampire makes two attacks, only one of which can be a bite attack. My build uses a Scythe which is a simple weapon. Damage 1d2 (small), 1d3 (medium); Critical x2; Type bludgeoning. The Oracle doesn't gets Vampiric Touch as a spell, but it does get Vampiric Hunger that pretty much mimics the blood drain ability of a vampire. Pathfinder is a tabletop RPG based off of the 3. Source Bestiary pg. Creatures using melee weapons. Price +1 bonus; Aura moderate necromancy; CL 9th; Weight —. A Disruption weapon of any type could be useful but it sounds like the vampire-lich is definitely going to make a DC 14 Will save every single time. At 8th level, his movement rate are increments by 10 feet and he gains evasion, as the rogue class feature. Vampiric Shadow Shield. You can turn an existing living creature into a vampire using the following steps. May cast arcane spells up to 6th-level. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 breathing creature’s racial HD + breathing creature’s Con modifier; the exact DC is given in the creature’s descriptive text). Gain DR 2/–. It also deals an extra 2d6 points of damage against such creatures. Each accessory contains its unique defensive stats, effects, bonuses, skill checks, and more when they are equipped. )) Each time this sword becomes bound to a new master, the shape of it changes slightly to better suit the user. 5 vampiric weapon bonus in pathfinder. Vampiric Empathy; Gain permanent Speak With Animals, only for Bats, Rats, & Wolves and +2 on Diplomacy checks with them. Increase the creature's level by 1 and change its statistics as. Vampiric Touch isn't a death effect. The goal was to produce a guide that helped everyone, from new player to veteran, to make. 2 Only bows can have this ability (composite only for adaptive ). This expanded threat range doesn’t stack with other effects or abilities that increase the threat range. One of the items created by vampire-obsessed necromancer Lavonia DeCesare The Drinker is, in fact, a +1 Dagger of Wounding. Compulsions Vampires are creatures of strange and unknowable compulsions. Mace. Saving Throw basic Fortitude. A wounding weapon deals 1 point of bleed damage when it hits a creature. This name generator will give you 10 names fit for all kinds of swords, ranging from short- and longswords, to claymores, broadswords, scimitars and more. DESCRIPTION. SilversmithYou can't make your character a vampire, but you can make him sparkle with glitterdust #2. I still feel like I'll pick up everything I want. Misty Escape. Though vampiric touch is normally a touch attack, the wearer may instead use that ability as a ranged touch attack with a range of 30 feet, but only against a dying target or. This special ability functions as the vampiric special ability, except that the daily limit of healing from greater vampiric weapons is 5 hit points per Hit Die of the. the old (pre nerf) souldrinker prestige class gave a draining touch attack at 2nd level (and the negative levels gave 5 temp hp and soul pool points which could have been used for stuff). using the conversion that a +1 to hit ~ +2 damage and you're having to get at least 6 damage worth out of your special ability. If I remember this right the only rules on making magic weapons were for a Brujah only Potence power at level 6 or. Weapon stats are determined by the Weapon Type, but most weapon possess unique. length of standard chain. A straightforward list of recommended weapons for each fighting style, for the hero in a hurry. ago. A brilliant energy weapon ignores nonliving matter. Azlanti ruins may attract Azlanti vampires who tend shrines to Zura there. This special ability can be placed only on a melee weapon. This weapon can tear the soul of a living enemy: whenever it lands a hit, it deals additional 1d6 force damage. There might even be some higher level divine stuff like disruption or druids sun spells. Magus. Restriction This ability can be placed only on melee weapons. Really, the old 'running water' thing is a holdover from the mytholocial origins of the vampire, and in the context of D&D really. Undead Slayer +1 weapon damage vs. So could you cast the spell on yourself, gain up to your own Hits+Constitution in. This site is an SRD (System Reference Document) for the Paizo Pathfinder Roleplaying Game. Neither the spell damage nor precision damage receives the x3 modifier, just the Lance. m. . But it's also treated like a natural attack i. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. That means it adds a max of 16 damage per hit. 1st-Level Psychic Warrior Powers. Your melee touch attack to deliver the spell threatens a critical hit on a 19 or 20. A metallic weapon cannot rust and a wooden weapon cannot rot or warp, even by magical or supernatural means. You gain the dhampir trait, in addition to the traits from your ancestry. If the attack hits, you deal normal damage for your unarmed attack or natural weapon and the spell discharges. Lich spellbook also gives you mage armor so you can so the Archmage Armor shenanigans and still use shield spell. I'm looking to basically make a hp drain weapon enchant. 6 – Blight Druid: 7 – Blight Druid: Crane Wing. Holding a vampire at bay takes a standard action. The Spell Vampiric Touch states: Your touch deals 1d6 points of damage per two caster levels (maximum 10d6). An incorporeal creature’s 50% reduction in damage from corporeal sources does not apply to attacks made against it with ghost touch weapons. Mysterious Stranger. Those who do often abandon their monstrous children. That is an amazing feat. A level 20 skald can hand out +9 to attack and +6 to ac to meleers, and greater heroism adds another +4 to attack. Any creature that strikes you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6 points of negative energy damage + 1 point per caster level. Whenever this +2 necrotic club confirms a critical hit, it casts vampiric touch spell on its target. the Ruin quarterstaff or other similar weapons) Vampiric Blade. With an amorphous body that consists as much of fluid as it does of air, this. The effect remains until another command is given. Special Attacks : A vampire gains several special attacks. However, in emulation of the vampire’s Blood Drain ability, whenever The Drinker inflicts Constitution damage on an opponent its wielder gains 5 temporary hit points. If you’re new to Pathfinder and want to play a Kineticist, this archetype is a great. 4. Coordinated Maneuvers. Area 30-foot cone. Vampiric Maiden H: A ghostly iron maiden harms a creature and transfers its vitality to you. This spell wreathes you in shadowy energy and damages those that make melee attacks against you. Roll 1d4 daily at dawn. DESCRIPTION. Purity: At 10th level, the judgment bonus is doubled against diseases and energy drain saving throws, but not curses or poisons. Vampiric Weapon (5e Equipment) Weapon (any), rare (requires attunement) When you hit a creature with this magic weapon you deal an additional 1d8 necrotic damage. What I would use would be a weapon enchantment that lets you use vampiric touch at will, cost you a butt load, but if that's what you want the only way to get it is to pay more :D and have a mage on staff :p. When a vicious weapon strikes an opponent, it creates a flash of disruptive energy that resonates between the opponent and the wielder. A creature is immune to its own breath weapon unless otherwise. Oct 26, 2020 @ 1:24pm. Vampiric Blade is a Mythic Spell in Pathfinder: Wrath of the Righteous. All feeder weapons have a special ability that functions only upon scoring a successful critical hit. When used against such creatures, its effective enhancement bonus is 2 higher than its actual enhancement bonus. This special ability can only be placed on melee weapons. The whip is treated as a melee weapon with 15. A disruption weapon must be a bludgeoning melee weapon. A courageous weapon fortifies the wielder’s courage and morale in battle. A zombified creature is a mindless, rotting corpse that attacks everything it perceives. Hopefully you find this guide helpful. you could play a wildshape druid who turns into "vampiric animals" such as wolves early on but bats later. Antipaladin Class Features. You add your Constitution modifier to the attack and damage rolls when you attack with your bite. Catching a returning weapon when it comes back is a free action. Any creature that strikes you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6 points of negative energy damage + 1 point per caster level (maximum +15). Those who do often abandon their monstrous children and refuse to speak of the matter. Its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction. These temporary hit points last for 10 minutes. Displacement, Vampiric Touch : 4: Dimension Door, Greater Invisibility, Stoneskin, Ice Storm, Shield of Dawn : 5:. Vampire. A vampiric creature consumes the blood of the living for sustenance. Both can be rolled for BE+X, or Living Bane+X. ; DESCRIPTION. As a swift action, the wielder. Weird. A vampire can elect to create a vampire spawn instead of a full-fledged vampire when she uses her create spawn ability on a humanoid creature only. The vampire heals 5 hit points or gains 5 temporary hit points for 1 hour (up to a maximum number of temporary hit points equal to its full normal hit points) each round it drains blood. Dec 1, 2015, 07:31 pm. The first time each round that the wielder hits a living target with a vampiric weapon, the weapon restores an amount of hit points to the wielder equal to 1/2 the damage dealt to the target, to a maximum equal to the wielder’s number of Hit. )Anytime the weapon strikes a creature and the creature takes damage from it, the weapon can immediately. At 16th level, the vampire hunter gains improved avoids, as the rogue advanced talent. You don’t need to breath or use light or walk on floors (or even walls, once you reach level 3). I took a break from writing this guide for a while until recently, and while I still need to work on the equipment section at the time of writing this, it is complete enough that I feel it is worth sharing. The requirements for what your kensei weapon can be are "any simple or martial weapon that lacks the heavy and special properties" which fits the description of the bite. Pathfinder (1E): World of Vampire Hunter D. , low-light vision; Perception +35 Defense AC 28, touch 14, flat-footed 25 (+7 armor, +1 deflection, +2 Dex,. Swashbuckler Weapon Training (Ex) At 5th level, a swashbuckler gains a +1 bonus on attack and damage rolls with one-handed or light piercing melee weapons. Silvered weapons are special weapons that have been coated in a layer of silver. This expanded threat range doesn’t stack with other effects or abilities that increase the threat range. Chess Pwn. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. A +2 equivalent has to be better than a +2 to hit and a +2 damage. Silver is helpful against werewolves and other lycanthropes, as well as devils and vampires. My current idea is to do a dhampir who becomes more and more vampire like as he levels without actually ever becoming a vampire. This special ability functions as the <i>vampiric</i> special ability, except that the daily limit of healing from <i>greater vampiric</i> weapons is 5 hit points per Hit Die of the owner. Communing with that source, using her familiar as a conduit, the witch gains not only a. DESCRIPTION. If the vampire isn’t in sunlight or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form. This special ability can be placed only on simple weapons, hand crossbows, rapiers, shortbows, short swords, and sword canes. All News Dungeons & Dragons Level Up: Advanced 5th Edition Pathfinder Starfinder Warhammer 2d20 System Year Zero Engine Industry News Reviews Dragon Reflections. This is a 10 ft. Three times per day, the wearer can use vampiric touch and bleed. If you spend a lot of times in cities, rats will be helpful. Range 0 ft. If its wielder is fatigued, the weapon removes the fatigue. Columns. I feel most special abilities aren't worth the loss of increasing the to hit and damage. Using both level 3 and 4 vampiric touch (Extend Metamagic feat) it's something like 15 vampiric touch and if you double it it's like 30 vampiric touches before resting. It deals an extra 2d6 points of damage against psionic opponents. It deals an extra 2d6 points of damage against all creatures of evil alignment. When you make a successful attack. It's not that much of a feat tax. 68. The Bones Mystery has Bleeding Wounds, which would add bleed damage to all of your Negative Energy effects. The Magic Item Compendium (3. This would be useful in situations when your chance to hit with your weapon is somehow higher than your chance to hit with rays (pretty much never; if I recall correctly, Archers don't get Dimensional Strike and Arcane Strike isn't worth much). For example, suppose a character has a weapon. So, you need to be completely covered with water to be immersed. It always gives off light as a torch (20-foot radius). Archmage Variel. Source: PZO9410. This year I was thinking about making a vampire style character. A vampire uses the base creature's stats and abilities except as noted here. As a free action, the wielder chooses how to allocate the. Spells are prepared. Only one such ring—the strongest—functions, so a pair of protection rings +2 provides only +2 protection. Property: Melee weapon. if you want to be more feral you can play wolf stance monk who is based on dealing damage, flanking and tripping people, by level 6 have fatal d12 trait and knocks a target prone like a violent predator. Vampires are blood-sucking creatures of the night who are usually created by a master vampire, Deity, ritual, or sometimes by freak accident. So im the forever DM of my group for the last 8 years. the new souldrinnker get enervation x/day instead and the soul pool get points when ever he deal negative levels to others (not only with the sla). 10 Vampire Magic Items presents new rules for crafting with blood magic and a new type of cursed item resulting from accidents during the process. Non- humanoid vampiric creatures likely have unusual “coffins” that befit their nature. Starting at Level 5, this is a 50% increase in average damage, and they both last for 1 minute. This power makes the weapon evil-aligned and thus bypasses the corresponding damage reduction. DESCRIPTION. but different weapons in Pathfinder have different base damage (e. Base Weapon Shortsword. Archmage Variel's Guide to the Vampire Hunter. g. The rules for Magus weapon-delivered Vampiric Touch aren't really any different than for any caster using the standard rules options allowing UAS or Natural Weapons to deliver the charge of a Vampiric Touch spell (targetting normal AC instead of touch, but also doing normal melee damage in addition to the spell effect): the spell's rules. See full list on d20pfsrd. These attack and damage bonuses increase by 1 for every 4 levels beyond 5th level (to a maximum of +4. It makes the weapon chaotically aligned and thus bypasses the corresponding damage reduction. I think extra damage would probably be appropriate, if the weapon is supposed to drain the life of the opponent (because if it drains, there's less left). 111. If exhausted, the wielder. 5) has a +2 enchantment called vampiric that does an additional +1d6 and you heal what ever is done that way. Pathfinder 1e is this interesting point in D&D history after "Let's create stats to accommodate a lot of the edge case characters people have been asking about" but. Also keep in mind that any weapon with a +3 enhancement to it bypasses silver and cold iron DR so will do full damage to a vampire. Frigid and Shock touch are the better ones, being lower level they can synergize really well with metamagic feats. Table: Alternate Favored Class Bonuses; Race Bonus Source; Paizo; Core Races; Dwarf: Add 1 to the dwarf’s total number of rage rounds per day. If I recall correctly, a Bastion. These include all light plates, pelts and chain armor available for characters to equip. com 11/day —grave touch Sorcerer Spells Known (CL 8th, +8 ranged touch) 4th (5/day) — greater invisibility 3rd (5/day) — dispel magic, fireball (DC 21), vampiric touch 2nd (8/day) — false life, invisibility, scorching ray, web (DC 20) 1st (8/day) — burning hands (DC 19), chill touch (DC 19), disguise self, expeditious retreat, mage armor, magic missile Re: vampiric item enchantment pathfinder. A guardian weapon allows the wielder to transfer some or all of the weapon’s enhancement bonus to his saving throws as a bonus that stacks with all others. it's the "negative energy" point that makes me wonder. Vampiric Blade: You weapon becomes bloodthirsty. You can get the weapons through quest reward, enemy loot, or purchase from NPCs. ) These creatures arrive in 2d6 rounds and serve the vampire for up to 1 hour. Pathfinder: Wrath of the Righteous - Enhanced Edition. Also you get 72 hp maximum life for 1 hour becouse of the vampiric touch. You can turn an existing living creature into a vampire using the following steps. Vampires burn to ash in the light of the sun, a weakness that condemns them to feed and work at night. You are the scion of a vampire, half living and half undead, gifted with uncanny charm and grace, a bloodless pallor, and elongated incisors. So, I decided after a couple runs of being a spellcaster, I'd try a melee. Glyph of Warding on a weapon for spells, having/using the item for magic items, fleshcrafting for racial abilities, etc) Spells: Death Knell yields 1d8 temporary hp, +1 CL (stacks), and +2 Strengh (enhancement, doesn't. The half-living children of vampires birthed by human females, dhampirs are progenies of both horror and tragedy. The gish, a weapon master using magic to enhance his martial abilities, is very old kind of character that have been present since multiclassing exist. Three times per day, the wearer can use vampiric touch and bleed. However, I can't find the technique feats list online anywhere. It also includes: Clues to the secret origin of the moroi, including the deeper curse that dooms them all. Vampiric trait is a weapon trait in Pathfinder: Kingmaker. Price +1 bonus; Slot none; CL 7th; Weight —; Aura moderate enchantment. DESCRIPTION. To randomly determine a weapon’s designated foe, roll on the following table. Full caster level progression. This bonus also applies to a magus’s dispelling strike arcana or a. 5 Ruleset of Dungeons and Dragons. A vampiric mist cannot enter water or other fluids. old one. I'm giving him PC-level wealth in addition to the vampiric template and weapons specifically meant to slaughter good. Fauchard has Rushlight, and Longsword has Radiance (remember, you can 2H Longswords). A simple, step-by-step process you can use to easily pick a weapon from the list of 244 currently available. Fans of the holier-than-thou get a chance of being. A creature can regain no more than 2 hit points per Hit Die from a vampiric weapon each day. Source: PZO1110. DESCRIPTION. Then use force punch, vampiric touch, as suggested above. Gain bite attack for 1d8 damage. Transfixing charge 3x bonus applied to the spellstrike. Usage held in 2 hands; Bulk 2. I still feel like I'll pick up everything I want. Only light and one-handed melee weapons and ranged weapons that need one hand to fire can have this quality. This special ability can only be placed on melee weapons. A DEX based Magus typically goes scimitar, because Dervish Dance works with Spell Combat. Blood magic items allowing the determination of lineage, the storing of blood, or a warlock. Amazing with Infuse Wind, which you can then replace with Infuse Blood when you get it. Weekly Digests Weekly News Digest Freebies, Sales & Bundles RPG Print News RPG Crowdfunding News. Basic Vrykolakas Abilities If the base creature becoming a vrykolakas has any abilities that specifically come from it being a living creature, it loses them. Injecting weapons feature bulbous pommels and small grooves along their blades, allowing them to store and deliver poison. 6 HP per level. In dim light or darkness, the gloom blade becomes a +2 striking shortsword. Gauntlet. Does it have to drop a weapon to use its slam attack or can it use other body parts - kicking or elbow striking for example - to attack with a slam? I ask this because usually a creature must forgo one natural attack for each weapon clutched in a limb, but slam attacks are a little more nebulous. Mythic Spells have the same use as regular Spells, but are classified as the more powerful set of spells and can turn the tide of a battle. Gain bonus equal to Inquisitor level to identify vampires. Discipline psychometabolism; Level gifted blade 3, psychic warrior 3. It deals an extra 2d6 points of damage against all creatures of lawful alignment. Price +2 bonus; Aura strong conjuration; CL 14th; Weight –. AL: Any evil. An unholy weapon is imbued with unholy power. TIMESTAMPS:0:00 Intro1:01. Although an effective (if costly!) weapon, to a frugal vampire hunter holy water is far more valuable as a tool of detection or deterrence. Category unarmed; Proficiency simple. The vampire heals 5 hit points or gains 5 temporary hit points for 1 hour (up to a maximum number of temporary hit points equal to its full normal hit points ) each round it drains blood. Whenever the wielder of this +2 corrosive tongi confirms a critical hit with it, the weapon deals additionally 2 acid damage until the end of the combat. Life-Drinker deals 2 negative levels/hit, which is awesome. Go to Pathfinder_RPG. While there are several similar questions they all seem to deal with 3. Special Attacks: A psychic vampire gains the following special. Dhampir “Vampire Lord”. Concealed (1 DP): The weapon is easy to hide, granting the wielder a +2 bonus on Sleight of Hand checks to conceal it. Each Mythic Path contains its own unique set of spells. Master Tactician - this is not used in pathfinder at all, any instances will be skill checks of some sort. Currently theorycrafting a build by using film and book abilities of vampires with similar feats in Pathfinder. Creating a Vampire. DESCRIPTION. There is a Lich Talent for bonus unholy damage. Pathfinder is a tabletop RPG based off of the 3. Pathfinder Society Primer Faiths and Philosophies Demon Hunter's Handbook Mythic Origins Blood of the Moon Magical Marketplace. DESCRIPTION. Currently the only things missing are the general traits. This additional attack cannot be against. Books Available: Advanced Class Guide Advanced Player's Guide Ultimate Combat Ultimate Magic Advanced Race Guide Ultimate Equipment Pathfinder Society Primer Vampiric Touch isn't a death effect. This special ability can only be placed on melee weapons. m. CR: Same as the base creature + 2. Target One weapon you hold. Save DCs are equal to 10 + 1/2 vampire’s HD + vampire’s Cha modifier unless otherwise noted. You do not change the damage of the weapon, it is essentially the same weapon. As in Vampire Survivors, your attacks are automatic, big sweeping strikes or far-reaching projectiles that are determined by the weapons you pick when you level up. This racial trait replaces weapon familiarity. Upon command, a shock weapon is sheathed in crackling electricity that deals an extra 1d6 points of electricity damage on a successful hit. Upon command, a corrosive weapon becomes slick with acid that deals an extra 1d6 points of acid damage on a successful hit. 6 Only thrown ranged weapons can have this special ability. You do need immunity to negative. m662.